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Creating a Weakness

By Chad Lieberman

In many of your games, you may come to a point where a logical plan doesn't seem to exist. Your opponent has equalized during the opening of the game and you can't find any weaknesses to attack.

When the plan is not clear, you should create a weakness. In this week's featured game, Mr. Costello creates such a weakness with 16.a5. When black captures 16...bxa5, all of a sudden, white has a target.

Although white did not continue perfectly (and ended up losing the game), this change in the pawn structure guided his piece development. He forced black to accept some pawn weaknesses on the queenside.

Instead of seeking play in the center of the board as Mr. Costello did in the game, he should have focused his attention on the newly created weakness. Moves such as Ra1, Qd2, etc. would have made much more sense in the position.

Unfortunately, he sought action near the center and eventually paid the price. Next time you find yourself at a loss for a plan, attempt to create some weaknesses in your opponent's camp. This will guide your play.


White to mate in two moves.
Link to solution at the bottom.

Costello, C. (2160) - Sagall, R. (2155)
London, 1994

1.c4e6
2.Nc3d5
3.d4Nf6
4.Bg5Be7
5.cxd5Nxd5
6.Bxe7 Qxe7
7.e4Nxc3
8.bxc3c5
9.Rb10-0
10.Nf3b6
11.Bd3 Bb7
12.0-0Nd7
13.Re1cxd4
14.cxd4Nf6
15.a4Rfc8
16.a5bxa5
17.Qb3Rab8
18.Ne5g6
19.Nc4Qd8
20.Qc3 Nxe4
21.Rxe4Bxe4
22.Rxb8Rxb8
23.Bxe4Qc7
24.Qd3 Rb4
25.Nd2Qc1+
26.Nf1Qc4
27.Qg3Qxd4
28.Bf3 Qd3
29.Qe5Rb1
30.Be2Qd5
31.Qc3a4
32.h4h5
33.Kh2 Qe4
34.Bd3Qxh4+
35.Kg1Rb3
36.Qc2Qf6
37.Ng3 Rb2
38.Qc8+Kg7
39.Ne4Qd4
40.Bf1a3
41.Qc6a2
42.Nd6Rxf2
43.Ne8+Kh7
White resigns  

 
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