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By Chad Lieberman

This week's featured game shows us how true artistry can be brought to the endgame. With accurate play throughout the middlegame, GM Finegold finds himself in a knight ending with one extra pawn.

Sometimes this ending can be very difficult to convert. Note that if the opponent is permitted to trade many pawns, all he must do is sacrifice his knight for your remaining pawn and the game is a draw (insufficient mating material).

GM Finegold shows that controlling central squares is also paramount in the endgame with his 36...Nc6+ and 37...b5.

Trading knights is ill-advised in this ending. The one-pawn advantage is magnified when the minors come off. After the trade, GM Finegold is left with a relatively standard pawn ending which he completes masterfully.

Bringing the king to the queenside to force a passed pawn will deter the white king from seizing the kingside pawns.

Black will queen and win the game.

This game is certainly a good example from which to learn.


White to mate in two moves.
Link to solution at the bottom.

Kitsis, S. - Finegold, B.
Detroit, 1994

1.d4d5
2.Nf3 Nf6
3.Bg5 Ne4
4.Bh4 c5
5.e3 Nc6
6.Nbd2 Qb6
7.Nxe4 dxe4
8.dxc5Qxb2
9.Nd2Qc3
10.Rb1Qxc5
11.Nxe4Qa5+
12.Nd2e5
13.Rb5 Qa4
14.Bg3Bb4
15.c3Qxd1+
16.Kxd1Bxc3
17.Ne4 Bb4
18.Bxe5Bg4+
19.f30-0-0+
20.Kc1Rhe8
21.Rxb4 Rxe5
22.Rb5Bf5
23.Ng3Be6
24.Rxe5Nxe5
25.Kb1 Rd1+
26.Kc2Ra1
27.Bc4Bf5+
28.e4Rxh1
29.Nxh1 Bxe4+
30.fxe4Nxc4
31.Ng3g6
32.Kd3Ne5+
33.Kd4 f6
34.Ne2Kd7
35.Nf4Kd6
36.a3Nc6+
37.Ke3b5
38.Nd5Ke5
39.Nb4Nxb4
40.axb4g5
41.Kd3Kd6
42.Kd4 Kc6
43.g4Kb6
White resigns  

 
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