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Man vs. Machine

By Chad Lieberman

With the relatively recent rise in popularity of chess matches between man and machine, this week's article will delve into the uses of computer players on USChesslive.

Computer participants serve one important purpose for the administrators of USCL. As an internet gaming provider, USCL has the responsibility to its paying members of providing a certain amount of game availability during every time of the day or night.

It is impossible to avoid lapses in player attendance online at times. Therefore, the administrators of USCL use their computers to fill the quota of game availability.

Computers are also very useful to the USCL subscribers. If a player competes against a computer and loses, he or she can study the game and learn what to do better. Because the opponent is a computer, the player can follow a particular line of moves up until a point where he or she wishes to improve on his or her previous game.

This ability to study and restudy lines makes computers an invaluable component to USCL.

A disadvantage to playing against a computer is that it always makes scientifically calculated moves. With an absence of feeling, playing against computer opponents does not prepare a player well for tournaments. It is sometimes the less "correct," more emotional moves which make it hard to find a good response.

This week's featured game was played on USCL this past Sunday. It is one of very few human-computer games that ends in a draw. Enjoy it!

 

Infears (2064) - Huh [C] (2166)
USChesslive (15/5), 09.07.2003

1.d4d5
2.c4 e6
3.Nc3 Be7
4.Bf4 Nf6
5.e3 Nc6
6.Nf3 0-0
7.cxd5 Nxd5
8.Nxd5 exd5
9.Bd3 Bg4
10.0-0 Nb4
11.Bb1 Nc6
12.h3 Bh5
13.Qb3 Bxf3
14.Qxb7 Be2
15.Qxc6 Bxf1
16.Kxf1 Bd6
17.Bxd6 Qxd6
18.Qxd6 cxd6
19.Bf5 a5
20.b3 Rfb8
21.Bd7 Ra7
22.Bc6 Rc7
23.Bxd5 Rc2
24.g3 Rbc8
25.Be4 Rd2
26.h4 h5
27.a3 Rb2
28.b4 axb4
29.axb4 Rxb4
30.Ra6 Rd8
31.Ra7 Rb5
32.Bc6 Rf5
33.e4 Rf6
34.f4 Kf8
35.Bd5 Re8
36.Ke2 Re7
37.Ra8+ Re8
38.Ra7 Re7
39.Ra8+ Re8
40.Ra7 Draw

 
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