Chess Forum

Web Edition

NEWS
lead stories
other news
sports
photo gallery
FEATURES

calendar
mailbox
obituaries
people

weddings

ENTERTAINMENT
art
cinema
music/theater
COLUMNS



chess forum
town talk
CONTACT US
masthead
circulation
feedback

HOW TO SUBMIT

advertising
letters
press releases


BACK ISSUES

last week's issue
archive

real estate
classified ads

 

By Chad Lieberman

Readers of this column should know that trading is determined by position characteristics, material in- equalities, and king placement. Perhaps the most important time to remove pieces from the board is in the opening when you've fallen behind in development.

When your opponent has an attacking initiative, it makes sense to trade pieces to reduce the depth of his arsenal. In the opening of a game, it is the potential for attack that is the most frightening.

Trading minor pieces can stunt a lead in development. Because of the way the major pieces move, it generally requires more time to bring them to attacking positions. If you find yourself behind in development in the opening of a game, trade the minors and get your king to safety.

In this week's featured game, Kremer misses his chance to stifle Zimmerman's development with 10...Nxc3. The move 10...f5 allows white to take full control of the game and even helps his attacking potential. This was certainly the turning point of the game.


White to mate in two moves.
Link to solution at the bottom.

Zimmermann, O. - Kremer, P.
Amsterdam, 1954

1.Nf3Nf6
2.c4Nc6
3.d4e6
4.a3Be7
5.Nc3 d5
6.e30-0
7.Qc2b6
8.b4Bb7
9.cxd5Nxd5
10.Bd3 f5
11.Nxd5exd5
12.Bxf5g6
13.Bd3Bf6
14.h4Qe7
15.Bb2Rad8
16.Rc1Rf7
17.Qa4Rd6
18.b5Na5
19.Bc3 Nc4
20.Bxc4dxc4
21.Bb4Bxf3
22.gxf3Bxd4
23.Bxd6 cxd6
24.Rxc4Bc5
25.Rf4Rg7
26.Qb3+Kh8
27.Ke2 h6
28.a4h5
29.Rg1Kh7
30.Rg5Kh6
31.Qd5Qc7
32.Rf6 Kh7
33.Qd3Kg8
34.Rfxg6Black resigns

 
Website Design by Kiyomi Camp